2013

Table Of Contents
This has no impact on the viewport illumination or the background. It only
makes the sky available as a gathered light source for rendering.
Sky off0
Sky background1
Sky background and illumination2
See also:
Sun and Sky Simulation
SMOOTHMESHCONVERT
Sets whether mesh objects that you convert to 3D solids or surfaces are
smoothed or faceted, and whether their faces are merged.
BitcodeType:
User-settingsSaved in:
0Initial value:
Creates a smooth model. Coplanar faces are optimized, or merged.0
Creates a smooth model. Original mesh faces are retained in the converted object.1
Creates a model with flattened faces. Coplanar faces are optimized, or merged.2
Creates a model with flattened faces. Original mesh faces are retained in the
converted object.
3
This system variable sets the default value for operations that use
CONVTOSOL-
ID
(page 229) and CONVTOSURFACE (page 232) commands.
See also:
Create 3D Solids from Objects
S System Variables | 1479