2013

Table Of Contents
This command is equivalent to the Rectangular option in 3D rectangular array
with three levels
(page 81).
After selecting objects to array, the
Create Array visor for rectangular arrays
(page 110) is displayed.
You can also use the Properties Inspector to set the properties of the new array
while it is being created.
List of Prompts
The following prompts are displayed.
Select objects: Use an object selection method
Select grip to edit array or [
ASsociative (page 108)/ANgle
(page 108)/Base point (page 108)/Rows (page 109)/Columns (page
109)/
Levels (page 109)/COUnt/Spacing (page 109)/eXit (page 110)]
<eXit>: Select a grip or an option
Associative
Specifies whether the arrayed objects are associative or independent.
Yes. Contains array items in a single array object, similar to a block. With
an associative array, you can quickly propagate changes throughout the
array by editing the properties and source objects.
No. Creates array items as independent objects. Changes to one item do
not affect the other items.
Angle
Specifies the angle of rotation for the row axis. The row and column axes
remain orthogonal to each other. For associative arrays, you can later edit the
individual row and column angles.
You can change the measurement conventions for angles using
UNITS (page
1130). The
ANGBASE (page 1205) and ANGDIR (page 1205) system variables affect
the angle of arrays.
Base Point
Defines the base point of the array. Items in path arrays are positioned relative
to the base point.
Base Point Specifies a base point for positioning the items in the array.
Key Point For associative arrays, specifies a valid constraint (or key point) on
the source objects to align with the path. If you edit the source objects or path
of the resulting array, the base point of the array remains coincident with the
key point of the source objects.
108 | Chapter 2 Commands