2013

Table Of Contents
1Initial value:
Does not smooth the object after conversion-1 or any negat-
ive number
Does not smooth the object after conversion0
Applies smoothness level 1 after conversion1
Applies smoothness level 2 after conversion2
Applies smoothness level 3 after conversion3
This variable sets the default level of smoothness that is applied to mesh that
is created as a result of conversion from another object with the MESHSMOOTH
(page 640) command.
The value cannot be greater than the value of
SMOOTHMESHMAXLEV (page
1481).
Mesh objects that are created under the following circumstances are always
created without smoothness, and are not affected by this system variable:
Mesh created using
REVSURF (page 917), TABSURF (page 1073), RULESURF
(page 924), or EDGESURF (page 403)
Mesh created using MESHSMOOTH when the type of mesh is set to be
quadrilateral or triangular (
FACETERMESHTYPE (page 1329))
For a complete list of objects that can be converted to mesh, see
Objects That
Can Be Converted to Mesh
(page 641).
See also:
Create Meshes by Conversion
FACETRATIO
Controls the aspect ratio of faceting for cylindrical and conic solids.
IntegerType:
Not-savedSaved in:
1332 | Chapter 4 System Variables