2013

Table Of Contents
NOTE The value of this system variable reflects the value for objects with no
smoothness.
See also:
Create Meshes by Conversion
FACETERDEVSURFACE
Sets how closely the converted mesh object adheres to the original shape of
the solid or surface.
RealType:
User-settingsSaved in:
0.001Initial value:
This setting affects mesh that is converted from another object using the
MESHSMOOTH (page 640) command. (For a complete list of objects that can
be converted to mesh, see
Objects That Can Be Converted to Mesh (page 641).)
You can enter any non-negative number, including 0 (zero). Smaller values
result in a higher number of faces, more accurate meshes with less deviation
from the object surface, and slower performance. Set the value to 0 to turn
off the option.
NOTE The value of this system variable reflects the value for objects with no
smoothness.
See also:
Create Meshes by Conversion
FACETERGRIDRATIO
Sets the maximum aspect ratio for the mesh subdivisions that are created for
solids and surfaces converted to mesh.
RealType:
User-settingsSaved in:
0.0000Initial value:
F System Variables | 1327