2013

Table Of Contents
Save
Saves the current UCS to a specified name.
Name Specifies the name for the UCS definition.
Delete
Removes the specified UCS definition from the list of saved definitions.
If you delete a UCS definition that is currently active, the UCS stays in place
but is listed as NO NAME.
?List UCS Definitions
Lists saved UCS definitions showing the origin and X, Y, and Z axes for each
saved UCS definition relative to the current UCS. Enter an asterisk to list all
UCS definitions. If the current UCS is the same as the WCS (World Coordinate
System), it is listed as WORLD. If it is custom, but unnamed, it is listed as NO
NAME.
Object
Aligns the UCS to a selected 2D or 3D object. The UCS can be aligned with
any object type except xlines and 3D polylines.
Move the cursor over an object to see a preview of how the UCS will align,
and click to place the UCS. In most cases, the UCS origin will be located at
the endpoint that is nearest to the specified point, the X axis will align to an
edge or tangent to a curve, and the Z axis will align perpendicular to the
object.
Previous
Restores the previous UCS.
You can steps back through the last 10 UCS settings in the current session.
UCS settings are stored independently for model space and paper space.
View
Aligns the XY plane of the UCS to a plane perpendicular to your viewing
direction. The origin point remains unchanged, but the X and Y axes become
horizontal and vertical.
U Commands | 1109