2013

Table Of Contents
Toolbar: Modeling tool set Lights tool group Spotlight
Menu: View Render Light New Spotlight
Summary
A spotlight distribution casts a focused beam of light like a flashlight, a follow
spot in a theater, or a headlight.
List of Prompts
The following prompts are displayed.
Specify source location <0,0,0>: Enter coordinate values or use the
pointing device
Specify target location <1,1,1>: Enter coordinate values or use the
pointing device
If the LIGHTINGUNITS system variable is set to 0, the following prompt is
displayed:
Enter an option to change [
Name (page 1032)/Intensity (page
1032)/
Status (page 1033)/Hotspot (page 1033)/Falloff (page
1033)/
shadoW (page 1034)/Attenuation (page 1034)/Color (page
1035)/
eXit (page 1035)] <eXit>:
If the LIGHTINGUNITS system variable is set to 1 or 2, the following prompt
is displayed:
Enter an option to change [
Name (page 1032)/Intensity factor
(page 1032)/Photometry (page 1033)/Status (page 1033)/Hotspot (page
1033)/
Falloff (page 1033)/shadoW (page 1034)/Attenuation (page
1034)/
filterColor (page 1035)/eXit (page 1035)] <eXit>:
NOTE When the LIGHTINGUNITS system variable is set to 1 or 2, the Attenuation
option has no affect on the creation of the light. It is only maintained for scripting
compatibility.
Name
Specifies the name of the light. You can use uppercase and lowercase letters,
numbers, spaces, hyphens (-), and underscores (_) in the name.
Intensity/Intensity Factor
Sets the intensity or brightness of the light. The range is 0.00 to the maximum
value that is supported by your system.
1032 | Chapter 2 Commands