2012

Table Of Contents
Lighting Quality
Lighting quality determines the smoothness of shaded objects.
Faceted lighting computes a single color for each face. Individual faces appear
flat. Smooth lighting smoothes the edges between polygon faces by computing
the colors as a gradient between the faces vertices. This gives objects a smooth
appearance.
For the Smoothest option, the Per-Pixel Lighting setting must be enabled
under the Hardware acceleration option of -3DCONFIG. The colors are
computed for individual pixels, giving a smoother appearance. If not, the
Smooth setting is used instead.
Highlights
The size of an objects highlights affect the perception of shininess. A smaller,
more intense highlight makes objects appear shinier. The highlight intensity
that is set in a visual style does not apply to objects with attached materials.
72 | Chapter 4 Control the Drawing Views