2012

Table Of Contents
Index
2D Cartesian coordinates
coordinate filters 179
entering 154
x and y values 153
2D coordinates
Cartesian 153
entering 154
polar 153
2D isometric views 773
2D objects
flattened views of 3D objects 544
multi-functional grips 235
sectioning 541
simplified display 142
simulating 3D 773
2D polar coordinates 153, 156
2D UCS icon 150
2D wireframe visual style 68
3D Cartesian coordinates
coordinate filters 179
defining 3D views 66
entering 159
3D coordinates
Cartesian coordinates 159
cylindrical coordinates 161
entering 159
spherical coordinates 162
3D meshes
about 408
best practices 518
converting objects to 428
converting to 3D solids 524
creases 509, 520
creating 408
creating from other objects 422
custom meshes 432
density 506
editing 499
extruding 511, 522
faces 501
facets 502
gizmos 521
grip editing 503
legacy meshes 432
merging faces 502
mesh modeling 502
predefined meshes 435
primitives 412
properties 486
refining 507, 508, 519
repairing holes 502
selection filters 521
self-intersections 525
smoothness 503
spinning edges 502
splitting faces 511, 519
tessellation 409, 503
types of 422
3D models
3D solids 373
3D surfaces 393
3D views 79
about 355, 440
advantages 360
backgrounds 75
converting to meshes 440
converting to objects 440
cross sections 527
dynamic views 81
edge display 77
editing 440
flattened views of 544
gizmos 455
grips 455
history 485
interference problems in 392
live sectioning 536
meshes 499, 518
navigating views 80
parallel views 64
performance issues and 78, 79
perspective views 64
properties 484
rendering 807
871 | Index