2012
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Work with the User Coordinate System (UCS)
- Enter Coordinates to Specify Points
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Create Objects
- Select and Modify Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Overview of Annotations
- Scale Annotations
- Overview of Scaling Annotations
- Set Annotation Scale
- Create Annotative Objects
- Display Annotative Objects
- Add and Modify Scale Representations
- Set Orientation for Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Work with Annotations
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
periodic curve
A smooth, closed curve such as a circle. Because its control vertices are not
tangent to the object, if the curve is reshaped, it stays smooth and does not
create kinks. See also clamp curve.
periodic surface
A smooth, closed surface such as a cylinder. Because its control vertices are
not tangent to the object, if the surface is reshaped, it stays smooth and does
not create kinks. See also clamp surface.
perspective view
Objects in 3D seen by an observer positioned at the viewpoint looking at the
view center. Objects appear smaller when the distance from the observer (at
the view point) to the view center increases. Although a perspective view
appears realistic, it does not preserve the shapes of objects. Parallel lines
seemingly converge in the view. The program has perspective view settings
for VPORTS table entries as well as viewport objects.
photometric lights
Photometric lights are physically-correct lights. Physically correct lights
attenuate as the square of the distance. Photometry is the science of
measurement of visible light in terms of its perceived brightness.
photon map
A technique to generate the indirect illumination effects of global illumination
used by the renderer. When it calculates indirect illumination, the renderer
traces photons emitted from a light. The photon is traced through the model,
being reflected or transmitted by objects, until it strikes a diffuse surface. When
it strikes a surface, the photon is stored in the photon map.
photorealistic rendering
Rendering that resembles a photograph.
pick button
The button on a pointing device that is used to select objects or specify points
on the screen. For example, on a two-button mouse, it is the left button by
default.
854 | Glossary