2012

Table Of Contents
This situation is often encountered when trying to fix a model that has a hole
in its surface. For example, when corner points are selected for the new face,
the points are crossed instead of being placed around the hole in a
counter-clockwise direction. Avoid this problem by choosing corner points
in the proper order.
Balance Mesh Density for Smooth Geometry
When you render a model, the density of the mesh affects the smoothness of
surfaces.
Mesh components are comprised of vertices, faces, polygons, and edges.
A vertex is a point that forms the corner of a face or polygon.
A face is a triangular portion of a surface object.
Render 3D Objects for Realism | 815