2012

Table Of Contents
After the back faces have been removed, the renderer uses a Z buffer to compare
relative distances along the Z axis. If the Z buffer indicates that one face
overlaps another, the renderer removes the face that would be hidden.
The time saved is in proportion to the number of faces discarded out of the
total number of faces.
Every object in a scene is processed by the renderer, even objects that are off
camera and are not going to be present in the rendered view. A model that is
built with the intent of rendering will benefit from good layer management.
By turning off layers containing objects that are not in the view, you can
increase rendering speed substantially.
See also:
Use Models with Other Applications (page 824)
Use a Visual Style to Display Your Model (page 68)
Render 3D Objects for Realism | 811