2012

Table Of Contents
The SMOOTHMESHCONVERT system variable sets whether the mesh objects
that you convert to 3D solids or surfaces are smoothed or faceted, and whether
their co-planar faces are optimized (merged).
You might have trouble converting some non-primitive mesh to solid objects
due to the following problems:
Gaps in the mesh. If you notice gaps, you can sometimes close them by
smoothing the object or by refining the faces that are adjacent to the gap.
Mesh torus that has been twisted using 3D Rotate at various smoothing levels.
You can also close holes by using MESHCAP.
Intersecting mesh faces. Be especially careful not to create
self-intersections as you move, rotate, or scale subobjects. (You create
self-intersections when you cause one or more faces to cross, or intersect
other faces in the same mesh model.) View the object from all viewpoints
to ensure you create a viable model.
Modify 3D Models | 525