2012

Table Of Contents
Mesh smoothing
Mesh modeling is a powerful way to design, but higher levels of smoothness
increase complexity and can affect performance. You can work more efficiently
if you complete editing operations such as gizmo editing, extrusion, and face
splitting, on mesh objects that have not been smoothed. (That is, their level
of smoothness is 0.)
Mesh sphere modeled by grip editing and extrusion, then smoothed.
You can quickly switch between the levels of smoothness in the Properties
Inspector to get a preview of how your activities affect the smoothed object.
Refine or split a face instead of refining the entire object
Refinement is a powerful way to subdivide faces. However, by increasing the
number of faces, you add to the overall complexity of the model. In addition,
refining an entire mesh object resets the base level of smoothness to 0. This
change can result in a dense grid that can no longer be simplified. For best
Modify 3D Models | 519