2012

Table Of Contents
current limits. However, you cannot decrease the smoothness of a mesh object
whose level of smoothness is zero.
If you have added creases to a mesh object, the effect of smoothing differs,
depending on the crease setting. The effect of creases added to mesh that has
no smoothness (Level 0) is not apparent until the mesh is smoothed.
As you edit an object using gizmos or grips, you might create gaps in the mesh
object. One way to close the gap is to smooth the object or refine individual
subobjects.
NOTE Using hardware acceleration might also help resolve this problem. (For
more information, see Graphics System.)
Limit Mesh Density
Mesh is created at the level of smoothness that you specify. The smoothness
can range from None (0), to the default maximum (6), or to a level that you
specify. As an object is smoothed, the density of the mesh facet grid also
increases. For best results, model mesh objects at lower smoothness levels and
increase the smoothness only after modeling is complete.
Dense meshes can result in subobjects that are difficult to select and edit. They
can also affect performance. Therefore you might want to set limits that
prevent the mesh from becoming too dense.
Maximum level of smoothness at which a grid is displayed
(SMOOTHMESHGRID). Displays the effects of modeling without the
complexity of the underlying facet grid. The default smoothness level is
3. The tessellation display becomes increasingly dense until the maximum
level is exceeded. Beyond that level, the display reverts to the most basic
level, even though the smoothing level can continue to increase.
Maximum number of faces in a drawing (SMOOTHMESHMAXFACE).
Sets the maximum number of mesh faces that are permitted per mesh
object.
Maximum level of smoothness (SMOOTHMESHMAXLEV). Sets the
maximum smoothness level permitted for mesh objects.
Refine Mesh Objects or Subobjects
Refine a mesh object or subobject to convert underlying facets to editable
faces.
You can refine any mesh that has a level of smoothness of 1 or higher.
506 | Chapter 8 Work with 3D Models