2012

Table Of Contents
Use Grip Editing with Mesh
Grips, as described in
Use Grips to Edit 3D Solids and Surfaces (page 458), are
not available with meshes. However, you can manipulate the entire mesh
model or individual subobjects using the following methods:
Subobject selection and editing. Select faces, edges, and vertices the
same way you select 3D solid subobjects. Press and hold Ctrl while selecting
a subobject. The subobject highlighting indicates what is selected. Press
and hold Shift and click again to remove the selection from a subobject.
By turning on the Subobject Selection Filter, you can restrict selection to
a specific subobject, which you can select without pressing and holding
Ctrl. See
Select 3D Subobjects (page 455).
Gizmo editing.When you select a mesh object or subobject, the 3D Move,
Rotate, or Scale gizmo is displayed automatically. (You can set which gizmo
is displayed by default.) Use these gizmos to modify the selection uniformly,
or along a specified plane or axis. Form more information, see
Use Gizmos
to Modify Objects
(page 443).
Because dense meshes can be difficult to work with, you can change settings
to improve the display and behavior of grips.
Set the subobject selection filter to select only faces, edges, or
vertices: Set the DEFAULTGIZMO system variable or use the shortcut
menu.
Set whether a grip on a face, edge, or vertex is active
immediately when you select the subobject: Set the
GRIPSUBOBJMODE system variable.
See also:
Use Grips to Edit 3D Solids and Surfaces (page 458)
Use Gizmos to Modify Objects (page 443)
Change Mesh Smoothness Levels
Increase the roundness of mesh objects by increasing the smoothness levels.
Mesh objects are made up of multiple subdivisions, or tessellations, which
define the editable faces. Each face consists of underlying facets. When you
increase smoothness, you increase the number of facets to provide a smoother,
more rounded look.
Modify 3D Models | 503