2012

Table Of Contents
About Mesh Facets
Mesh faces have underlying structures, known as facets. The density of the
facet grid corresponds to the smoothness of the mesh. As the smoothness
level is increased, the density of the underlying facet grid also increases. When
you want to confine detailed mesh editing to a smaller area, you can convert
facets to editable faces by using refinement.
Unlike faces, facets cannot be individually modified. However, you can make
them more visible by modifying the VSLIGHTINGQUALITY system variable.
About Mesh Modeling
You can work with mesh objects in the following ways:
Add smoothness. Increase or decrease smoothness levels to round the
overall shape of the model. The underlying density of the mesh facet grid
increases as the mesh object smoothness level increases
(MESHSMOOTHMORE, MESHSMOOTHLESS).
Refine the object to reset the baseline smoothness level. Refine a
mesh object to convert the underlying facet grid to editable faces.
Refinement also resets the lowest level of smoothness that can be applied
to the object (MESHREFINE).
Refine a face. Restrict the refinement to a specific mesh face. This method
avoids resetting the smoothness baseline.
Crease an edge. Remove the smoothness from specified edges. You can
also remove an existing crease (MESHCREASE).
Split or merge faces.Divide an existing face into separate components
along a specified path. Merge two or more faces to create a single face
(MESHSPLITMESHMERGE).
Collapse vertices. Alter the mesh model by collapsing the vertices of
adjacent faces to a single point (MESHCOLLAPSE.
Spin edges.Spin the shared edge of adjacent triangular faces to alter the
shapes and orientation of the faces (MESHSPIN).
Extrude a face.Extend a specified face by extruding it into 3D space.
Unlike 3D solid extrusion, a mesh extrusion does not create a separate
object (MESHEXTRUDE).
Repair holes.Close a gap between faces by selecting the surrounding
edges. Holes in mesh objects can prevent you from converting a mesh
object to a solid object (MESHCAP).
502 | Chapter 8 Work with 3D Models