2012
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Work with the User Coordinate System (UCS)
- Enter Coordinates to Specify Points
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Create Objects
- Select and Modify Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Overview of Annotations
- Scale Annotations
- Overview of Scaling Annotations
- Set Annotation Scale
- Create Annotative Objects
- Display Annotative Objects
- Add and Modify Scale Representations
- Set Orientation for Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Work with Annotations
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
Methods for Press and Pull Modifications
With the PRESSPULL command, you specify the area to be extruded, and then
move the cursor or enter a value to specify the length of the extrusion. The
result is a single 3D solid object, often with a composite shape.
NOTE If you alternatively use EXTRUDE to extend an existing face on a 3D solid,
a separate extruded object is created.
Types of Objects That Can Be Pressed or Pulled
You can press or pull several types of bounded areas, including closed objects,
areas enclosed by coplanar geometry, the faces of 3D solids, and an imprinted
area on the face of a 3D solid. For a complete list of objects that are eligible
for a press or pull extrusion, see PRESSPULL.
You cannot taper the pressed or pulled shape as you create it. However, you
can achieve the same effect later by modifying the edges of the bounded area.
Add Facets to Faces on Solids and Surfaces
Subdivide faces into additional facets on 3D solids and surfaces by imprinting
other objects, such as arcs and circles on them.
With the IMPRINT command, you can add a new facet to a 3D solid by
imprinting a coplanar object that overlaps a face. Imprinting provides
additional edges that you can use to reshape the 3D object.
For example, if a circle overlaps the face of a box, you can imprint it on the
solid.
You can delete or retain the original object when you imprint it.
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