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Table Of Contents
object in order to take advantage of capabilities such as smoothing, refinement,
creasing, and splitting.
Object Types That Can Be Converted
You obtain the most predictable results when you convert primitive solid
objects to mesh. That is, the resulting mesh adheres closely to the shape of
the original solid model.
You can also convert other types of objects, although the conversion results
may differ from what you expect. These objects include swept surfaces and
solids, legacy polygon and polyface mesh objects, regions, closed polylines,
and objects created with 3DFACE. For these objects, you can often improve
results by adjusting the conversion settings.
Adjust Mesh Conversion Settings
If the conversion does not work as expected, try changing the following system
variables:
FACETERDEVNORMAL
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