2012

Table Of Contents
When you start with the center point, the central axis of the mesh sphere
parallels the Z axis of the current user coordinate system (UCS).
The following system variables are used to control the number of divisions
for each dimension of a new mesh sphere:
DIVMESHSPHEREAXIS
DIVMESHSPHEREHEIGHT
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Mesh Sphere Creation Options
The Sphere option of the MESH command provides several methods for
determining the size and rotation of the mesh spheres you create.
Specify three points to set the size and plane of the
circumference or radius. Use the 3P (Three Points) option to define
the size of the sphere anywhere in 3D space. The three points also define
the plane of the circumference.
Specify two points to set the circumference or radius. Use the 2P
(Two Points) option to define the size of the sphere anywhere in 3D space.
The plane of the circumference matches the Z value of the first point.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the sphere is located as near as possible to the tangent
points you specify. You can set up tangency with circles, arcs, lines, and
some 3D objects. The tangency points are projected onto the current UCS.
The appearance of tangency is affected by the current level of smoothness.
Create a Mesh Wedge
Create a mesh wedge with rectangular or cubical faces.
Create 3D Models | 419