2012

Table Of Contents
Create an elliptical base. Use the Elliptical option to create a cylinder
base whose axes are different lengths.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the new cylinder is located as near as possible to the
tangent points you specify. You can set up tangency with circles, arcs,
lines, and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current level
of smoothness.
Create a Mesh Pyramid
Create a mesh pyramid with up to 32 sides.
Create a pyramid that tapers to a point, or create a frustum of a pyramid,
which tapers to a planar face.
The following system variables are used to control the number of divisions
for each dimension of a new mesh pyramid:
DIVMESHPYRBASE
DIVMESHPYRHEIGHT
DIVMESHPYRLENGTH
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
416 | Chapter 8 Work with 3D Models