2012

Table Of Contents
You can enter coordinates in scientific, decimal, engineering, architectural,
or fractional notation. You can enter angles in grads, radians, surveyor's units,
or degrees, minutes, and seconds. The UNITS command controls unit format.
See also:
Enter Cartesian Coordinates (page 154)
Enter Polar Coordinates (page 156)
Enter 3D Coordinates (page 159)
Use Dynamic Input (page 163)
Enter 2D Coordinates
Absolute and relative 2D Cartesian and polar coordinates determine precise
locations of objects in a drawing.
Enter Cartesian Coordinates
You can use absolute or relative Cartesian (rectangular) coordinates to locate
points when creating objects.
To use Cartesian coordinates to specify a point, enter an X value and a Y value
separated by a comma (X,Y). The X value is the positive or negative distance,
in units, along the horizontal axis. The Y value is the positive or negative
distance, in units, along the vertical axis.
Absolute coordinates are based on the UCS origin (0,0), which is the
intersection of the X and Y axes. Use absolute coordinates when you know
the precise X and Y values of the point.
With dynamic input, you can specify absolute coordinates with the # prefix.
If you enter coordinates on the command line instead of in the tooltip, the
# prefix is not used. For example, entering #3,4 specifies a point 3 units along
the X axis and 4 units along the Y axis from the UCS origin. For more
information about dynamic input, see
Use Dynamic Input (page 163).
The following example draws a line beginning at an X value of -2, a Y value
of 1, and an endpoint at 3,4. Enter the following in the tooltip:
Command: line
From point: #-2,1
To point: #3,4
154 | Chapter 6 Create and Modify Objects