2012

Table Of Contents
Control the User Coordinate System (UCS)
Customize the UCS origin and orientation using the UCS origin and axes
grips, the UCS icon shortcut menu, or the UCS command.
You can align the UCS icon with existing objects, including 3D faces or edges.
Work with Named UCS Definitions and Preset
Orientations
Create and save as many UCS definitions as you need. Each UCS definition
can have its own origin and X, Y, and Z axes. You can also choose from several
preset orientations.
See also:
Overview of the User Coordinate System (UCS) (page 145)
Control the User Coordinate System (UCS) (page 147)
Assign UCS Definitions to Viewports
To facilitate editing objects in different views, you can define a different UCS
(User Coordinate System) for each view.
Multiple viewports provide different views of your model. For example, you
might set up viewports that display top, front, right side, and isometric views.
To facilitate editing objects in different views, you can create a different UCS
definition for each view. Each time you make a viewport current, you can
begin drawing using the same UCS you used the last time that viewport was
current.
The UCS in each viewport is controlled by the UCSVP system variable. When
UCSVP is set to 1 in a viewport, the UCS last used in that viewport is saved
with the viewport and is restored when the viewport is made current again.
When UCSVP is set to 0 in a viewport, its UCS is always the same as the UCS
in the current viewport.
For example, you might set up three viewports: a top view, front view, and
isometric view. If you set the UCSVP system variable to 0 in the isometric
viewport, you can use the Top UCS in both the top viewport and the isometric
viewport. When you make the top viewport current, the isometric viewport's
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