2012

Table Of Contents
You cannot revolve objects contained within a block or objects that will
self-intersect. REVOLVE ignores the width of a polyline and revolves from the
center of the path of the polyline.
The right-hand rule determines the positive direction of rotation. For more
information, see Understand the UCS in 3D.
List of Prompts
The following prompts are displayed.
Objects to Revolve Specifies the objects to be revolved about an axis.
Mode Controls whether the revolve action creates a solid or a surface. Surfaces
are extended as either NURBS surfaces or procedural surfaces, depending on
the
SURFACEMODELINGMODE (page 1453) system variable.
Axis Start Point Specifies the first point of the axis of revolution. The positive
axis direction is from the first to the second point.
Axis Endpoint Sets the endpoint for the axis of revolution.
Start Angle Specifies an offset for the revolution from the plane of the object
being revolved.
Drag your cursor to specify and preview the start angle of the object.
Angle of Revolution Specifies how far the selected object revolves about the
axis.
A positive angle revolves the objects in a counterclockwise direction. A negative
angle revolves the objects in a clockwise direction. You can also drag the cursor
to specify and preview the angle of revolution.
Object Specifies an existing object to be used as an axis. The positive axis
direction is from the closest to the farthest endpoint of this object.
Commands | 903