2012

Table Of Contents
Type Specifies the type of shadow cast by the light.
Soft (shadow map). Sets the type to Soft. This selection activates additional
options for Map size and Softness.
Sharp (default). Sets the rendered shadow to sharp.
Soft (sampled). Sets attenuation to be the inverse of the square of the
distance from the light. For example, at a distance of 2 units, light is one
quarter as strong as at the spotlight; at a distance of 4 units, light is one
sixteenth as strong.
Map Size Specifies the size of the shadow map. (Soft shadow map type only)
Softness Specifies the softness or fuzziness of the shadow-mapped shadow.
(Soft shadow map type only)
Samples Specifies the number of shadow rays for the light. (Soft sampled type
only)
Visible in Render Specifies whether the light shape is actually rendered. The
default is No. (Soft sampled type only)
Shape Specifies the shape of the lamp bulb. For the Spotlight distribution type
selection under the General panel, options are Rectangle (default) and Disk.
For Point and Web types the options are Linear, Rectangle, Disk, Cylinder and
Sphere (default). (Soft sampled type only)
Length Specifies spacial dimension of shadow shape for the length of the
shadow. (Soft sampled type only)
Width Specifies spacial dimension of shape for the width of the shadow. (Soft
sampled type only)
Radius Specifies spacial radius dimension of the shape selection of disk,
cylinder, or sphere. (Soft sampled type only)
See also:
Control Light Properties
Sun & Sky Properties
Sets the properties of the sun and sky.
Commands | 841