2011

Table Of Contents
Refine Mesh Objects or Subobjects
Refine a mesh object or subobject to convert underlying facets to editable
faces.
You can refine any mesh that has a level of smoothness of 1 or higher.
Refine a Mesh Object and Reset the Baseline
Refining an object increases the number of editable faces by converting the
underlying facets to faces. The number of resulting faces depends on the
current level of smoothness. Higher smoothness levels result in a higher
number of faces after refinement.
In addition to increasing the number of faces, refining a mesh object resets
its level of smoothness back to the baseline. Therefore, an object might appear
to be smoothed, but its smoothness level can still equal 0 (zero).
Refine a Mesh Face
You can refine an entire mesh object as shown in the previous illustration, or
select a specific face to refine. A refined face is subdivided into four faces and
the surrounding faces are deformed slightly to accommodate the change.
Refine Mesh Objects or Subobjects | 619