2011

Table Of Contents
MESHSPIN
Spins the adjoining edge of two triangular mesh faces.
MESHSPLIT
Splits a mesh face into two faces.
MESHUNCREASE
Removes the crease from selected mesh faces, edges, or vertices.
System Variables
DEFAULTGIZMO
Sets the 3D Move, 3D Rotate, or 3D Scale gizmo as the default during
subobject selection.
GRIPSUBOBJMODE
Controls whether grips are automatically made hot when subobjects are
selected.
VSLIGHTINGQUALITY
Sets the lighting quality in the current viewport.
Change Mesh Smoothness Levels
Increase the roundness of mesh objects by increasing the smoothness levels.
Mesh objects are made up of multiple subdivisions, or tessellations, which
define the editable faces. Each face consists of underlying facets. When you
increase smoothness, you increase the number of facets to provide a smoother,
more rounded look.
Change Mesh Smoothness Levels | 615