2011

Table Of Contents
also resets the lowest level of smoothness that can be applied to the object
(MESHREFINE).
Refine a face. Restrict the refinement to a specific mesh face. This method
avoids resetting the smoothness baseline.
Crease an edge. Remove the smoothness from specified edges. You can
also remove an existing crease (MESHCREASE).
Split or merge faces. Divide an existing face into separate components
along a specified path. Merge two or more faces to create a single face
(MESHSPLIT MESHMERGE).
Collapse vertices. Alter the mesh model by collapsing the vertices of
adjacent faces to a single point (MESHCOLLAPSE.
Spin edges. Spin the shared edge of adjacent triangular faces to alter the
shapes and orientation of the faces (MESHSPIN).
Extrude a face. Extend a specified face by extruding it into 3D space. Unlike
3D solid extrusion, a mesh extrusion does not create a separate object
(MESHEXTRUDE).
Repair holes. Close a gap between faces by selecting the surrounding edges.
Holes in mesh objects can prevent you from converting a mesh object to
a solid object (MESHCAP).
Use Grip Editing with Mesh
Grips, as described in
Use Grips to Edit 3D Solids and Surfaces on page 567, are
not available with meshes. However, you can manipulate the entire mesh
model or individual subobjects using the following methods:
Subobject selection and editing. Select faces, edges, and vertices the same
way you select 3D solid subobjects. Press and hold Ctrl while selecting a
subobject. The subobject highlighting indicates what is selected. Press and
hold Shift and click again to remove the selection from a subobject. By
turning on the Subobject Selection Filter, you can restrict selection to a
specific subobject, which you can select without pressing and holding Ctrl.
See
Use 3D Subobject Grips on page 561.
Gizmo editing. When you select a mesh object or subobject, the 3D Move,
Rotate, or Scale gizmo is displayed automatically. (You can set which gizmo
is displayed by default.) Use these gizmos to modify the selection uniformly,
or along a specified plane or axis. Form more information, see
Use Gizmos
to Modify Objects
on page 549.
Overview of Modifying Meshes | 613