2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
also resets the lowest level of smoothness that can be applied to the object
(MESHREFINE).
■ Refine a face. Restrict the refinement to a specific mesh face. This method
avoids resetting the smoothness baseline.
■ Crease an edge. Remove the smoothness from specified edges. You can
also remove an existing crease (MESHCREASE).
■ Split or merge faces. Divide an existing face into separate components
along a specified path. Merge two or more faces to create a single face
(MESHSPLIT MESHMERGE).
■ Collapse vertices. Alter the mesh model by collapsing the vertices of
adjacent faces to a single point (MESHCOLLAPSE.
■ Spin edges. Spin the shared edge of adjacent triangular faces to alter the
shapes and orientation of the faces (MESHSPIN).
■ Extrude a face. Extend a specified face by extruding it into 3D space. Unlike
3D solid extrusion, a mesh extrusion does not create a separate object
(MESHEXTRUDE).
■ Repair holes. Close a gap between faces by selecting the surrounding edges.
Holes in mesh objects can prevent you from converting a mesh object to
a solid object (MESHCAP).
Use Grip Editing with Mesh
Grips, as described in
Use Grips to Edit 3D Solids and Surfaces on page 567, are
not available with meshes. However, you can manipulate the entire mesh
model or individual subobjects using the following methods:
■ Subobject selection and editing. Select faces, edges, and vertices the same
way you select 3D solid subobjects. Press and hold Ctrl while selecting a
subobject. The subobject highlighting indicates what is selected. Press and
hold Shift and click again to remove the selection from a subobject. By
turning on the Subobject Selection Filter, you can restrict selection to a
specific subobject, which you can select without pressing and holding Ctrl.
See
Use 3D Subobject Grips on page 561.
■ Gizmo editing. When you select a mesh object or subobject, the 3D Move,
Rotate, or Scale gizmo is displayed automatically. (You can set which gizmo
is displayed by default.) Use these gizmos to modify the selection uniformly,
or along a specified plane or axis. Form more information, see
Use Gizmos
to Modify Objects
on page 549.
Overview of Modifying Meshes | 613