2011

Table Of Contents
Modify some adjacent faces without triangulation. When you move, rotate,
or scale a vertex and press and release Ctrl once, some adjacent planar
faces might be adjusted.
If you press and release Ctrl a second time, the modification returns to the
first option, as if you had not pressed Ctrl.
Delete a Vertex
You can delete a vertex that connects two parallel edges that are collinear and
do not intersect on any other edges.
See also:
Move, Rotate, and Scale 3D Subobjects on page 570
Use Gizmos to Modify Objects on page 549
Modify Objects on page 311
Overview of Modifying Meshes on page 610
Quick Reference
Commands
MOVE
Moves objects a specified distance in a specified direction.
ROTATE
Rotates objects around a base point.
SCALE
Enlarges or reduces selected objects, keeping the proportions of the object
the same after scaling.
SOLIDEDIT
Edits faces and edges of 3D solid objects.
Work with Complex 3D Solids and Surfaces
Modify composite solids that are created by a union, subtract, intersect, fillet,
or chamfer process.
Work with Complex 3D Solids and Surfaces | 581