2011

Table Of Contents
Modify Faces on 3D Objects
Modify individual faces on 3D objects using a variety of methods.
Move, Rotate, and Scale Faces on 3D Solids and Surfaces
Modify the location, rotation, and size of faces on a 3D solids and surfaces.
cube with top face moved, rotated, and scaled
Use the MOVE, ROTATE, and SCALE commands to modify faces just as you
would with any other object. Press and hold Ctrl while you select a face on a
solid.
If you move, rotate, or scale a face on a 3D solid primitive, the solid primitives
history is removed. The solid is no longer a true primitive and cannot be
manipulated using grips or the Properties Inspector palette.
Face Modification Options
As you drag a face, press Ctrl to cycle through modification options.
Maintain shape of face, modify adjacent faces. When you move or rotate
a face without pressing Ctrl, the shape and size of the face is maintained.
However, the planes of adjacent faces might change.
Modify shape of face, retain edges. When you move or rotate a face and
press and release Ctrl once while dragging, the size of the face is modified
within the boundary, or footprint, of the adjacent faces.
Modify face, triangulate adjacent faces. When you move or rotate a face
and press and release Ctrl twice while dragging, the size and shape of the
face is maintained. (This behavior is the same as if you had not pressed
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