2011

Table Of Contents
onto the current UCS. The appearance of tangency is affected by the current
level of smoothness.
Quick Reference
Commands
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
System Variables
DIVMESHTORUSPATH
Sets the number of subdivisions in the path that is swept by the profile of a
mesh torus.
DIVMESHTORUSSECTION
Sets the number of subdivisions in the profile that sweeps the path of a mesh
torus.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Construct Meshes from Other Objects
Create mesh forms by filling the space between other objects such as lines
and arcs.
You can use a variety of methods to create mesh objects whose edges are
defined by other objects. The MESHTYPE system variable controls whether
the new objects are valid mesh objects, or whether they are created using
legacy polyface or polygon geometry.
You can control whether the mesh is displayed as a wireframe, hidden, or
conceptual image by changing the visual style (-VISUALSTYLES).
528 | Chapter 22 Create 3D Models