2011

Table Of Contents
Quick Reference
Commands
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
System Variables
DIVMESHWEDGEBASE
Sets the number of subdivisions between the midpoint of the perimeter of
triangular dimension of the mesh wedge.
DIVMESHWEDGEHEIGHT
Sets the number of subdivisions for the height of the mesh wedge along the
Z axis.
DIVMESHWEDGELENGTH
Sets the number of subdivisions for the length of a mesh wedge along the X
axis.
DIVMESHWEDGESLOPE
Sets the number of subdivisions in the slope that extends from the apex of
the wedge to the edge of the base.
DIVMESHWEDGEWIDTH
Sets the number of subdivisions for the width of the mesh wedge along the
Y axis.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Torus
Create a ring-shaped solid that resembles the inner tube of a tire.
526 | Chapter 22 Create 3D Models