2011

Table Of Contents
System Variables
DIVMESHPYRBASE
Sets the number of radial subdivisions between the center of the mesh
pyramid base and its perimeter.
DIVMESHPYRHEIGHT
Sets the number of subdivisions between the base and the top of the mesh
pyramid.
DIVMESHPYRLENGTH
Sets the number of subdivisions along each dimension of a mesh pyramid
base.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Sphere
Create a mesh sphere using one of several methods.
When you start with the center point, the central axis of the mesh sphere
parallels the Z axis of the current user coordinate system (UCS).
The following system variables are used to control the number of divisions
for each dimension of a new mesh sphere:
DIVMESHSPHEREAXIS
DIVMESHSPHEREHEIGHT
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Create 3D Mesh Primitives | 523