2011

Table Of Contents
Mesh Cylinder Creation Options
The Cylinder option of the MESH command provides several methods for
determining the size and rotation of the mesh cylinders you create.
Set rotation. Use the Axis Endpoint option to set the height and rotation
of the cylinder. The center point of the top plane of the cylinder is the
axis endpoint, which can be located anywhere in 3D space.
Use three points to define the base. Use the 3P (Three Points) option to
define the base of the cylinder. You can set three points anywhere in 3D
space.
Create an elliptical base. Use the Elliptical option to create a cylinder base
whose axes are different lengths.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the new cylinder is located as near as possible to the
tangent points you specify. You can set up tangency with circles, arcs,
lines, and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current level
of smoothness.
Quick Reference
Commands
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
System Variables
DIVMESHCYLAXIS
Sets the number of subdivisions around the perimeter of the mesh cylinder
base.
DIVMESHCYLBASE
Sets the number of radial subdivisions from the center of the mesh cylinder
base to its perimeter.
520 | Chapter 22 Create 3D Models