2011

Table Of Contents
DIVMESHCONEHEIGHT
Sets the number of subdivisions between the base and the point or top of
the mesh cone.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Cylinder
Create a mesh cylinder with a circular or elliptical base.
By default, the base of the mesh cylinder lies on the XY plane of the current
UCS. The height of the cylinder is parallel to the Z axis.
The following system variables are used to control the number of divisions
for each dimension of a new mesh cylinder:
DIVMESHCYLAXIS
DIVMESHCYLBASE
DIVMESHCYLHEIGHT
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Create 3D Mesh Primitives | 519