2011

Table Of Contents
MESHSMOOTH
Converts 3D objects such as polygon meshes, surfaces, and solids to mesh
objects.
PFACE
Creates a 3D polyface mesh vertex by vertex.
PROPERTIES
Controls properties of existing objects.
REVSURF
Creates a mesh by revolving a profile about an axis.
RULESURF
Creates a mesh that represents the surface between two lines or curves.
TABSURF
Creates a mesh from a line or curve that is swept along a straight path.
System Variables
SMOOTHMESHMAXLEV
Sets the maximum smoothness level for mesh objects.
SMOOTHMESHMAXFACE
Sets the maximum number of faces permitted for mesh objects.
SMOOTHMESHGRID
Sets the maximum level of smoothness at which the underlying mesh facet
grid is displayed on 3D mesh objects.
VSEDGES
Controls the types of edges that are displayed in the viewport.
Create 3D Mesh Primitives
Create mesh boxes, cones, cylinders, pyramids, spheres, wedges, and tori.
Create a Mesh Box
Create a rectangular or cubical mesh box.
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