2011

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While highly refined mesh gives you the ability to make detailed modifications,
it also comes at a cost: it can decrease program performance. By maintaining
maximum smoothness, face, and grid levels, you can help ensure that you do
not create meshes that are too dense to modify effectively. (Use
SMOOTHMESHMAXLEV, SMOOTHMESHMAXFACE, and
SMOOTHMESHGRID.)
Set Mesh Properties Before and After Creation
You can set defaults that control a variety of mesh properties before and after
you create the mesh objects.
Properties Inspector. Modifies properties for both the mesh object and its
subobjects after they are created. For a selected mesh object, you can modify
the level of smoothness. For faces and edges, you can apply or remove
creasing, and modify crease retention levels.
Level of smoothness. By default, the mesh primitive objects that you create
have no smoothness. You can change this default with the Settings option
of the MESH command. The modified smoothness value is maintained
only during the current drawing session.
See also:
Modify Mesh Objects on page 610
Quick Reference
Commands
3DFACE
Creates a three-sided or four-sided surface in 3D space.
3DMESH
Creates a free-form polygon mesh.
EDGESURF
Creates a mesh between four contiguous edges or curves.
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
514 | Chapter 22 Create 3D Models