2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
While highly refined mesh gives you the ability to make detailed modifications,
it also comes at a cost: it can decrease program performance. By maintaining
maximum smoothness, face, and grid levels, you can help ensure that you do
not create meshes that are too dense to modify effectively. (Use
SMOOTHMESHMAXLEV, SMOOTHMESHMAXFACE, and
SMOOTHMESHGRID.)
Set Mesh Properties Before and After Creation
You can set defaults that control a variety of mesh properties before and after
you create the mesh objects.
■ Properties Inspector. Modifies properties for both the mesh object and its
subobjects after they are created. For a selected mesh object, you can modify
the level of smoothness. For faces and edges, you can apply or remove
creasing, and modify crease retention levels.
■ Level of smoothness. By default, the mesh primitive objects that you create
have no smoothness. You can change this default with the Settings option
of the MESH command. The modified smoothness value is maintained
only during the current drawing session.
See also:
■
Modify Mesh Objects on page 610
Quick Reference
Commands
3DFACE
Creates a three-sided or four-sided surface in 3D space.
3DMESH
Creates a free-form polygon mesh.
EDGESURF
Creates a mesh between four contiguous edges or curves.
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
514 | Chapter 22 Create 3D Models