2011

Table Of Contents
When you smooth and refine mesh objects, you increase the density of the
tessellation (the number of subdivisions).
Smoothing. Increases how closely the mesh surface adheres to a rounded
form. You can increase mesh smoothness levels for selected objects in
increments or by changing the smoothness level in the Properties Inspector.
Smoothness level 0 (zero) applies the lowest level of smoothing to a mesh
object. Smoothness level 4 applies a high degree of smoothness.
Refinement. Quadruples the number of subdivisions in a selected mesh
object or in a selected subobject, such as a face. Refinement also resets the
current smoothness level to 0, so that the object can no longer be sharpened
beyond that level. Because refinement greatly increases the density of a
mesh, you might want to restrict this option to areas that require finely
detailed modification. Refinement also helps you mold smaller sections
with less effect on the overall shape of the model.
Overview of Creating Meshes | 513