2011

Table Of Contents
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
System Variables
3DOSMODE
Controls the settings for the 3D object snaps.
DELOBJ
Controls whether geometry used to create 3D objects is retained or deleted.
FACETRES
Adjusts the smoothness of shaded and rendered objects and objects with
hidden lines removed.
ISOLINES
Specifies the number of contour lines per surface on objects.
SUBOBJSELECTIONMODE
Filters whether faces, edges, vertices or solid history subobjects are highlighted
when you roll over them.
SURFACEASSOCIATIVITY
Controls whether surfaces maintain a relationship with the objects from
which they were created.
SURFACEASSOCIATIVITYDRAG
Sets the dragging preview behavior of associative surfaces.
SURFACEMODELINGMODE
Controls whether surfaces are created as procedural surfaces or NURBS
surfaces.
Create Procedural Surfaces
Create procedural surfaces by blending, patching, and offsetting existing
surfaces or by converting 3D solids, meshes and other planar geometry.
Create Procedural Surfaces | 491