2011

Table Of Contents
LOFT
Creates a 3D solid or surface in the space between several cross sections.
PYRAMID
Creates a 3D solid pyramid.
REVOLVE
Creates a 3D solid or surface by sweeping an object around an axis.
SLICE
Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
SUBTRACT
Combines selected 3D solids or 2D regions by subtraction.
SURFSCULPT
Trims and combines surfaces that bound a watertight area to create a solid.
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
TORUS
Creates a donut-shaped 3D solid.
UNION
Combines selected 3D solids, surfaces, or 2D regions by addition.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
WEDGE
Creates a 3D solid wedge.
System Variables
SURFACEMODELINGMODE
Controls whether surfaces are created as procedural surfaces or NURBS
surfaces.
464 | Chapter 22 Create 3D Models