2011

Table Of Contents
LOFT
Creates a 3D solid or surface in the space between several cross sections.
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
POLYSOLID
Creates a 3D wall-like polysolid.
PLANESURF
Creates a planar surface.
PYRAMID
Creates a 3D solid pyramid.
REVOLVE
Creates a 3D solid or surface by sweeping an object around an axis.
SPHERE
Creates a 3D solid sphere.
SURFBLEND
Creates a continuous blend surface between two existing surfaces.
SURFNETWORK
Creates a surface in the space between several curves in the U and V directions
(including surface and solid edge subobjects).
SURFOFFSET
Creates a parallel surface a specified distance from the original surface.
SURFPATCH
Creates a new surface by fitting a cap over a surface edge that forms a closed
loop.
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
TORUS
Creates a donut-shaped 3D solid.
Overview of 3D Modeling | 445