2011

Table Of Contents
Quick Reference
CHAMFER
Bevels the edges of objects.
CHAMFERA
Sets the first chamfer distance when CHAMMODE is set to 0.
CHAMFERB
Sets the second chamfer distance when CHAMMODE is set to 0.
CHAMFERC
Sets the chamfer length when CHAMMODE is set to 1.
CHAMFERD
Sets the chamfer angle when CHAMMODE is set to 1.
CHAMMODE
Sets the input method for CHAMFER
PREVIEWCREATIONTRANSPARENCY
TRIMMODE
Controls whether selected edges for chamfers and fillets are trimmed.
Break and Join Objects
You can break an object into two objects with or without a gap between them.
You can also join objects to create single object or multiple objects.
Break Objects
Use BREAK to create a gap in an object, resulting in two objects with a gap
between them. BREAK is often used to create space for block or text.
Fillet, Chamfer, Break, or Join Objects | 351