2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
SNAPBASE
Sets the snap and grid origin point for the current viewport relative to the
current UCS.
SNAPMODE
Turns the Snap mode on and off.
SNAPTYPE
Sets the type of snap for the current viewport.
SNAPUNIT
Sets the snap spacing for the current viewport.
TEMPOVERRIDES
Turns temporary override keys on and off.
Use Orthogonal Locking (Ortho Mode)
You can restrict cursor movement to horizontal and vertical for convenience
and precision when creating and modifying objects.
As you create or move objects, you can use Ortho mode to restrict the cursor
to the horizontal or vertical axis. As you move the cursor, the rubber-band
line follows the horizontal or vertical axis, whichever is nearest the cursor.
The orientation of the current user coordinate system (UCS) determines the
horizontal and vertical directions. In 3D views, Ortho mode additionally
restricts the cursor to the up and down directions. In that case, the tooltip
displays a +Z or -Z for the angle.
TIP Use direct distance entry with Ortho mode turned on to create orthogonal
lines of specified lengths or to move objects specified distances.
You can turn Ortho on and off at any time during drawing and editing. Ortho
is ignored when you enter coordinates or specify an object snap. To turn Ortho
on or off temporarily, hold down the temporary override key, Shift. While
you use the temporary override key, the direct distance entry method is not
available.
For drawing or editing objects at angles that are not parallel to the horizontal
or vertical axis, see
Use Polar Tracking and PolarSnap on page 238.
If turned on, the isometric snap setting takes priority over the UCS in
determining horizontal and vertical directions.
Use Orthogonal Locking (Ortho Mode) | 237