2011

Table Of Contents
Use Dynamic Input
Dynamic Input provides a command interface near the cursor to help you
keep your focus in the drafting area.
When dynamic input is on, tooltips display information near the cursor that
is dynamically updated as the cursor moves. When a command is active, the
tooltips provide a place for user entry.
After you type a value in an input field and press Tab, the field then displays
a lock icon, and the cursor is constrained by the value that you entered. You
can then enter a value for the second input field. Alternately, if you type a
value and press Enter, the second input field is ignored and the value is
interpreted as direct distance entry.
The actions required to complete a command or to use grips are similar to
those for the Command prompt. The difference is that your attention can
stay near the cursor.
Dynamic input is not designed to replace the command line. You can hide
the command line to add screen area for drawing, but you will need to display
it for some operations.
Turn On or Turn Off Dynamic Input
Click the dynamic input button
on the status bar to turn dynamic
input on and off. Dynamic input has three components: pointer input,
dimensional input, and dynamic prompts. Right-click the dynamic input
button and click Settings to control what is displayed by each component
when dynamic input is on.
Pointer Input
When pointer input is on and a command is active, the location of the
crosshairs is displayed as coordinates in a tooltip near the cursor. You can
enter coordinate values in the tooltip instead of on the command line.
The default for second and subsequent points is relative polar coordinates
(relative Cartesian for RECTANG). There is no need to type the at sign (@). If
you want to use absolute coordinates, use the pound sign (#) prefix. For
example, to move an object to the origin, for the second point prompt, enter
#0,0.
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