2011

Table Of Contents
Solids. Primitives and POLYSOLID
Editing. Rotate, mirror, align
Other. UCS, area, grip tool manipulation
TIP You can easily align the UCS with a plane on a solid model by turning on the
dynamic UCS feature and then using the UCS command to locate the origin on
that plane.
If Grid and Snap mode are turned on, they align temporarily to the dynamic
UCS. The limits of the grid display are set automatically.
You can temporarily turn off the dynamic UCS by pressing Fn-F6 or Shift-Z
while moving the pointer over a face.
NOTE The dynamic UCS is available only while a command is active.
Quick Reference
OPTIONS
Customizes the program settings.
OSOPTIONS
Automatically suppresses object snaps on hatch objects and geometry with
negative Z values when using a dynamic UCS.
UCSDETECT
Controls whether dynamic UCS acquisition is active or not.
Assign User Coordinate System Orientations to Viewports
To facilitate editing objects in different views, you can define a different user
coordinate system orientation for each view.
Multiple viewports provide different views of your model. For example, you
might set up viewports that display top, front, right side, and isometric views.
To facilitate editing objects in different views, you can define a different UCS
for each view. Each time you make a viewport current, you can begin drawing
using the same UCS you used the last time that viewport was current.
The UCS in each viewport is controlled by the UCSVP system variable. When
UCSVP is set to 1 in a viewport, the UCS last used in that viewport is saved
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