2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
Collaborate with Others . . . . . . . . . . . . . . . . . 941
Chapter 34
Use the Internet for Collaboration . . . . . . . . . . . . . . . 943
Get Started with Internet Access . . . . . . . . . . . . . . . . . . . . . 943
Work with Drawing Files over the Internet . . . . . . . . . . . . . . . 944
Open and Save Drawing Files from the Internet . . . . . . . . . 944
Share Drawing Files Internationally . . . . . . . . . . . . . . . . 945
Access Buzzsaw for Project Collaboration . . . . . . . . . . . . . 947
Work with Xrefs over the Internet . . . . . . . . . . . . . . . . . 948
Render Drawings . . . . . . . . . . . . . . . . . . . . . 949
Chapter 35
Draw 2D Isometric Views . . . . . . . . . . . . . . . . . . . . 951
Set Isometric Grid and Snap . . . . . . . . . . . . . . . . . . . . . . . 951
Draw Isometric Circles . . . . . . . . . . . . . . . . . . . . . . . . . . 953
Chapter 36
Add Lighting to Your Model . . . . . . . . . . . . . . . . . . . 955
Overview of Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . 955
Standard and Photometric Lighting Workflow . . . . . . . . . . . . . 958
Illuminate a Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . 960
Guidelines for Lighting . . . . . . . . . . . . . . . . . . . . . . 960
Use Point Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 962
Use Spotlights . . . . . . . . . . . . . . . . . . . . . . . . . . . 965
Use Weblights . . . . . . . . . . . . . . . . . . . . . . . . . . . 967
Use Distant Lights . . . . . . . . . . . . . . . . . . . . . . . . . 976
Assigning a Shape to a Light . . . . . . . . . . . . . . . . . . . . 977
Adjust and Manipulate Lights . . . . . . . . . . . . . . . . . . . . . . 978
Control the Display of Lights . . . . . . . . . . . . . . . . . . . 978
Adjust Light Placement . . . . . . . . . . . . . . . . . . . . . . 979
Control Light Properties . . . . . . . . . . . . . . . . . . . . . . 982
Incorporate Luminaire Objects . . . . . . . . . . . . . . . . . . . . . 987
Chapter 37
Materials and Textures . . . . . . . . . . . . . . . . . . . . . . 989
Overview of Materials . . . . . . . . . . . . . . . . . . . . . . . . . . 989
Browse Material Library . . . . . . . . . . . . . . . . . . . . . . . . . 990
Chapter 38
Render 3D Objects for Realism . . . . . . . . . . . . . . . . . 993
Overview of Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . 993
Prepare a Model for Rendering . . . . . . . . . . . . . . . . . . . . . 994
Understand Face Normals and Hidden Surfaces . . . . . . . . . . 994
Minimize Intersecting and Coplanar Faces . . . . . . . . . . . . 996
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