2011

Table Of Contents
Shadows
Shaded objects in a viewport can display shadows. Ground shadows are
shadows that objects cast on the ground. Mapped object shadows are shadows
cast by objects onto other objects. The lighting in the viewport must be from
user-created lights or the sun for mapped object shadows to be displayed.
Where shadows overlap, they appear darker.
NOTE To display mapped object shadows, hardware acceleration is required.
When Enhanced 3D Performance is off, mapped object shadows cannot be
displayed. (To access these settings, enter -3dconfig at the Command prompt.
Use options acceLeration and then Hardware to get to the Enhanced 3D
performance option.)
Displaying shadows can slow performance. You can turn off shadows in the
current visual style while you work and turn them back on when you need
them.
In the Properties Inspector, you can set the Shadow Display property for an
object: casts shadows, receives shadows, casts and receives shadows, or ignores
shadows.
More options are available for shadows used in rendering.
See also:
Overview of Lighting on page 955
100 | Chapter 10 Change Views