2011

Table Of Contents
The None face style produces no shading, and displays only edges. Customize
edge settings to control whether facet edges or isolines are displayed.
Lighting Quality
Lighting quality determines the smoothness of shaded objects.
Faceted lighting computes a single color for each face. Individual faces appear
flat. Smooth lighting smoothes the edges between polygon faces by computing
the colors as a gradient between the faces vertices. This gives objects a smooth
appearance.
For the Smoothest option, the Per-Pixel Lighting setting must be enabled
under the Hardware acceleration option of -3DCONFIG. The colors are
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