2011

Table Of Contents
Index
2D Cartesian coordinates 199
coordinate filters 241
entering 201
2D coordinates
Cartesian 199
entering 200
polar 199
2D isometric views 951
2D objects
flattened views of 3D objects 650
sectioning 647
simplified display 192
simulating 3D 951
2D polar coordinates 199, 203
2D UCS icon 221
2D wireframe visual style 93
3D arrays 329
3D Cartesian coordinates
coordinate filters 241
defining 3D views 90
entering 205
3D coordinates
Cartesian coordinates 205
cylindrical coordinates 207
entering 205
spherical coordinates 209
3D meshes
about 511
best practices 628
converting objects to 534
converting to 3D solids 632
creases 620621, 629
creating 511
creating from other objects 528
custom meshes 537
density 617
editing 610
extruding 622, 631
faces 611
facets 612
gizmos 629
grip editing 613
legacy meshes 537
merging faces 613
mesh modeling 612
predefined meshes 540
primitives 515
properties 592
refining 619, 628
repairing holes 613
selection filters 630
self-intersections 632
smoothness 615
spinning edges 613
splitting faces 622, 628
tessellation 512, 615
types of 529
3D models
3D solids 461
3D surfaces 485
3D views 107
about 441, 547
advantages 443
backgrounds 99
converting to meshes 547
converting to objects 547
cross sections 635
dynamic views 110
edge display 101
editing 547
flattened views of 650
gizmos 561
grips 561
history 590
interference problems in 484
live sectioning 642
meshes 610, 628
navigating views 108
parallel views 85
performance issues and 105106
perspective views 85
properties 590
rendering 993
shadows 99
Index | 1035