2011

Table Of Contents
viewport configuration A named collection of model viewports that can be
saved and restored. (VPORTS)
virtual screen display The area in which the program can pan and zoom
without regenerating the drawing.
visual style A collection of settings that control the display of edges and
shading in a viewport.
volumetric shadows A photorealistically rendered volume of space cast by
the shadow of an object.
watertight A closed 3D solid or mesh that has no gaps.
WCS See world coordinate system (WCS).
window selection A rectangular area specified in the drawing area to select
multiple objects at the same time. See also crossing selection, polygon window
selection.
wipeout object A polygonal area that masks underlying objects with the
current background color. This area is bounded by the wipeout frame, which
you can turn on for editing and turn off for printing.
wireframe model The representation of an object using lines and curves to
represent its boundaries.
working drawing A drawing for manufacturing or building purposes.
working set A group of objects selected for in-place reference editing.
workplane Another name for the XY plane of the user coordinate system. See
also elevation and user coordinate system (UCS).
world coordinate system (WCS) A coordinate system used as the basis for
defining all objects and other coordinate systems. See also user coordinate
system (UCS).
world coordinates Coordinates expressed in relation to the world coordinate
system (WCS).
X,Y,Z point filters See coordinate filters.
xref See external reference (xref).
zoom To reduce or increase the apparent magnification of the drawing area.
(ZOOM)
1034 | Glossary