2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
up direction A vector defining what direction is Up. By default this is the
positive Z – axis (0,0,+1).
The up direction and the north direction are always constrained such that
they are perpendicular to each other.
user coordinate system (UCS) A user-defined coordinate system that defines
the orientation of the X, Y, and Z axes in 3D space. The UCS determines the
default placement of geometry in a drawing. See also world coordinate system
(WCS).
user parameter Named user-defined variable (real number or an expression)
that can be used in expressions for dimensional constraints or other user
parameters.
UVW The material’s coordinate space. Used instead of XYZ because that is
usually reserved for the world coordinate system (WCS). Most material maps
are a 2D plane assigned to a 3D surface. The U, V, and W coordinates parallel
the relative directions of X, Y, and Z coordinates. If you look at a 2D map
image, U is the equivalent of X, and represents the horizontal direction of the
map. V is the equivalent of Y, and represents the vertical direction of the map.
W is the equivalent of Z and represents a direction perpendicular to the UV
plane of the map.
vector A mathematical object with precise direction and length but without
specific location.
vertex A location where edges or polyline segments meet.
view A graphical representation of a model from a specific location (viewpoint)
in space. See also viewpoint and viewport. (3DORBIT, VPOINT, DVIEW, VIEW)
view category A named collection of views in a sheet set that is often
organized by function. See also subset.
ViewCube User interface element that displays the current orientation of a
model, and allows you to interactively rotate the current view or restore a
preset view.
viewpoint The location in 3D model space from which you are viewing a
model. See also view and viewport. (3DORBIT, DVIEW, VPOINT)
viewport A bounded area that displays some portion of the model space of a
drawing. The TILEMODE system variable determines the type of viewport
created. 1. When TILEMODE is off (0), viewports are objects that can be moved
and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire
drawing area is divided into non-overlapping model viewports. See also
TILEMODE, view, and viewpoint. (VPORTS)
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